Video games, like most other
creative endeavors, require a large investment in time and money. To
increase the odds of recouping costs and making a profit, game
developers often use focus groups to see if the game is going in the
right direction. Traditionally, that involves watching uninitiated
people play the game with limited contextual information. Then, a series
of questions are asked to gauge what the players liked and disliked.
Now, Taiwanese researchers at the Academia Sinica and National Taiwan
University are using electromyography (EMG) to track small muscle movements in the faces of the focus group members. From there, they can estimate how much fun, and how addictive, the gameplay is.84 subjects, ranging in age from 19 to 34, were fitted with electrodes positioned to sense tiny movements in two facial muscles. The Corrugator supercilii, the “frowning muscle,” is used to detect negative emotions while the Zygomaticus major muscle is used to detect pleasure from laughing or smiling. With over 150 hours of data from facial expressions during gameplay, the research team was able to effectively rank how addictive each of the eleven tested games were.
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